
Terianna Eri
Legion's Knights Of The Round Intrepid Crossing
4
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Posted - 2016.04.09 15:44:04 -
[1] - Quote
This seems very much not in the spirit of EVE. If this is implemented I think it should only apply to characters below, say, 5 million or 10 million SP.
10,000 SP is about 4 hours of training (~2,500 sp/hr), which is a 16% increase in skill training per day - that's a huge amount!
It's such a huge amount that I think people will feel obligated to do it, and therefore resent it.
That said, I like - in principle - the idea of getting more people to undock.
The problem with this idea though is that it takes hardly any time to kill one rat - undock, warp to belt, kill frigate, dock is maybe 5 minutes total? - that it's unlikely to drive much interaction with hostiles. And making it per character is, I think, pretty scary. I know technically it's not a 'requirement' but with such a huge payoff for such a small investment, I know if I had like... 10 characters training, I'd be trying to do this every day.
So that's 5 minutes each per 10 characters - about an hour of (tedious) work for me and with none of those excursions being likely to drive inter-player content.
It reminds me of the old learning skills where if you DID train them first, you had a huge advantage over time, but the act of slogging through those skills was such a pain that it drove away a lot of people. I note that CCP wisely eventually removed these.
I don't like the idea of "SP reward for completing content" in general, but here's how I'd change it: 1) Give people more flexibility in when and how they complete the activities - not "do X every day and Y happens" or even "do X every week and Y happens." Rather, I think something like "Do X at least 7/30/100/whatever times a month and Y happens at the end of the month". This removes the "do this EVERY DAY or fall behind" idea to which I think a lot of people are averse. 3) Limit the amount of SP a character can gain from this every month - say... to 5 times or something. This is a different way of addressing the "do this every day or fall behind" issue. 3) Cap it to characters at 5 million or 10 million SP.
That's all I've got.
As a final thought EVE has been, from the beginning, a long-term game where many people don't need to log in to progress. This is reflected in the long skills, the ability to set up market orders and contracts, etc.. Daily activity rewards - especially for something as huge as SP and in such a magnitude - seem to violate that idea.
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